Thank you very much for the info 
I tried flying with a Logitech Force 3D joystick but I didn't really think it felt useful or realistic in any way but of course I only had 1 hours flight with just some 15 minutes with the hand on the yoke and it was a nice smooth calm flight but still.
I don't suppose any real pilotes have something to say on how the feedback you get in the yoke is compared to sims? Or even just in general how it feels.
Frank
Even counting for trimming up well, the joystick or yoke on a sim rarely gives you an accurate representation of the way things feel for a number of reasons...
1) The physics simulated by a given flight simulator program, and how it translates to the controller is not necessarily optimal depending on model of controller, version of program, etc.
2) The cheaper the control, the less likely it will provide a proper sensory feedback. In the flight simulator business, this accurracy of feedback is referred to as "fidelity", just as with audio buffs calling fidelity the realistic representation of recorded or channeled music to real-life.
3) Unless you go with a true, full motion, simulator (and even then it's not completely accurate on sensation), you're not going to feel the g-forces, which all add up to the training of the brain via tactical inputs in a simulated environment.
Multi-million dollar simulators with full motion come extremely close to the real thing... as one might expect... but even then, while it can simulate g-forces (via axis rotation), it can't do centrifugal forces.... well... unless you put that simulator on the front end of the NASA Centrifuge trainer

When it comes right down to it.... until we get a Starfleet Holodeck, it's not likely we will reproduce with great accurracy the experience of flight in the real bird.... though we can come close with sufficient $$$.
By the way... if we all had a Starfleet Holodeck in our homes.... I doubt we'd be simulating flight as much as ... ahem... something else!
