Thanks for the replies, the thing is that I try to take care not bothering people, and since I'm well aware of the fact that people are different then my biggest problem when I have problems is mostly that I have no way to figure out if I'm bothering someone. Furthermore I try to take responsibility for my actions, like making sure I don't behave badly.
My friend Chey and I talked and she convinved me that I should try again with my commercial gameproject and I've posted in a gamedev forum and gotten a reply, ordered the book that might help and then went on a cleaning spree and got a ton of old note-papers thrown out after saving what notes I need, cleaning up magazines, computerpart boxes etc. and 24 hours after I still feel the pain in my weak muscles. Man I need to get to California (that's where Chey lives, and Fireflyr and Mike, and another guy from the racegame forum me and Chey frequent that's also of a more mature age but is young at heart still and is active in everything from racing-games, r/c gliders, real motorbikes and cars (just sold a 350Z and Caterhams Super 7 and got a new Corvette Z06)).
I'd like to see a US-version of the Track-Race with a sportscar vs a helicopter like Tiff Needell did with a Porsche 911 GT3 vs a ex-RAF Gazelle.
Mike, to get back on topic, I've thought about how much is needed for your types of flights over the normal flying of a helicopter, like the trouble with hovering to drop off firefighters in heavy winds or water-drops etc. have you ever thought about writting an article about that? And wasn't it you that flew a Ranger with a camera crew to film a flight of fighters passing under you where you weren't ascending as fast as hoped and only cleared them by a small margin, do you have a clip of those recordings made of it?
Frank